media enquiries

National Classification Scheme – proposed federal changes

by

reviewed by

Malcolm Burrows

On 29 March 2023, the Albanese Government announced its intention to reform the National Classification Scheme (Scheme).  While computer and online games often seem harmless and fun, the proposed reforms are aimed to address concerns that computer and online games simulating gambling-like content are not effectively regulated.

What is the National Classification Scheme?

Created by the Intergovernmental Agreement on Censorship, the Scheme monitors which films, computer games, and certain publications are displayed, demonstrated, sold, hired, advertised, or publicly exhibited, ensuring they are classified accordingly.  All Australian states and territories partner with the Commonwealth in this Scheme.

Classification decisions are made by the Classification Board (Board) by assessing content and applying the provisions of the National Classification Code.  Here, the Board decides on the rating of each film, game, or publication.

The Scheme guides state and territory governments in enforcing laws and outlines potential offences and penalties for any breaches.

What are the proposed reforms to the Scheme?

In a modern digital landscape, the potential exposure of young people to gambling-like experiences is far more prevalent than that of previous generations.  Unlike today, exposure to commercial gambling required practices, such as travelling to a traditional land-based venue, compliance with dress codes for the venue and providing age-related identification for entrance into the venue.

Therefore, the proposed reforms announced by the Albanese Government are in relation to the following changes:

  • a new mandatory minimum classification of R 18+ (restricted to 18 years and over) for games that simulate gambling-like content;
  • a new mandatory minimum classification of M (not recommended for individuals under 15 years of age) for computer games that contain paid loot boxes or other in-game purchases linked to chance; and
  • new definitions for terms contained in the proposed reforms, such as ‘in-game purchases linked to elements of chance’, ‘loot box’, ‘real-world currency’, and ‘simulated gambling’.

Is there a need for reform of the Scheme?

A media release from the Albanese Government alongside the release of the Stevens Review outline the objectives underlying classification reform.  The Stevens Review states:

There is a need for a future classification regulatory framework that:

  • Is able to adapt to new technologies, market developments and emerging issues of community concern.
  • Provides clear, useful and easily accessible information to enable consumers to make informed media choices for themselves and for their children.
  • Has evidence-based classification guidelines that are regularly updated taking into regard both expert knowledge and Australian community standards.
  • Enables classification arrangements that are efficient and cost-effective for industry, that are consistent across content platforms and which have the confidence of the community.
  • Enables timely decision-making on changes to the classification scheme”.

In addition, a review conducted by the Australian Gambling Research Centre found evidence of:

  • Loot box engagement, including viewing, opening, and especially purchasing, is associated with problem gambling and internet gaming disorder.
  • Simulated gambling engagement, especially in-game purchases in social casino games, is associated with problem gambling.
  • Other in-game purchases (not including expenditure on loot boxes or in simulated gambling games) are associated with problem gambling.

How do computer games simulate gambling?

Interactive features within games that resemble gambling activities are referred to as ‘simulated gambling’.  These computer games can imitate various core features of commercial gambling, such as the look, sound and activities, however, do not grant players with the opportunity to lose or win real currency.

According to the Stevens Review, there are two distinct types of games that involve simulated gambling:

  • ‘Social casino’ games are simple app games which simulate real-world casino games.
    Simulated gambling is the entire focus of these games.
  • Other games that have a broader storyline occasionally also contain simulated gambling as a minor feature.

Simulated gambling is considered by the Board under the category of ‘Themes  but is not specifically addressed in the current Guidelines for the Classification of Computer Games.

What exactly is a “loot box”?

A loot box (Loot Box) is a consumable virtual item or prize that requires real currency to be paid, or alternatively be obtained for free via gameplay.  Loot Boxes award players with modifications or functional items, such as weapons or cosmetic items, that can be used to enhance a gaming experience.  The items players receive from Loot Boxes are often random or chance-based.

The proposed reforms come as a result of concerns that Loot Boxes do not currently fall within the definition of a “Gambling Services” under the Interactive Gambling Act 2001 (Cth).

For more information on Loot Boxes, see Dundas Lawyers’ article on Australian legislation proposed to address loot boxes in video games.

Links and further references

Further information on the proposed reforms to the Scheme

Media release announcing the reforms – Albanese Government

Review of Australian classification regulation (the Stevens Review)

Legislation

Guidelines for the Classification of Computer games 2012

Interactive Gambling Act 2001 (Cth)

Intergovernmental Agreement on Censorship

National Classification Code

National Classification Scheme

Further information about the National Classification Scheme

If your business needs advice on how the potential changes to the National Classification Scheme will affect you, contact us for a confidential and obligation-free discussion:


Related insights about the National Classification Scheme

  • Online business promotion and liability for third-party comments

    Online business promotion and liability for third-party comments

    Businesses hosting online discussion forums must be aware of the potential for hefty damages claims if they fail to remove defamatory comments made by third parties. Find out more about the implications of the High Court case of Australian New Channel Pty Ltd v Voller [2021] HCA 27.

    Read more …

  • Parliament passes Government surveillance bill

    Parliament passes Government surveillance bill

    The Surveillance Legislation Amendment (Identify and Disrupt) Bill 2021 added three (3) warrants, allowing law enforcement to access data and take control of online accounts to obtain evidence of serious online crime.

    Read more …

  • Data breach compliance and response plans

    Data breach compliance and response plans

    Dundas Lawyers create tailored data breach response plans to ensure compliance with the Privacy Act 1988 (Cth). Plans include actions, registers, records, tests and tasks. Get an obligation-free and confidential discussion to learn more.

    Read more …

  • Are email trackers admissible as evidence?

    Are email trackers admissible as evidence?

    The Evidence Act 1995 (Cth) is silent, but the Court considers email trackers and read receipts as evidence in civil and intellectual property litigation. As seen in Jaffari v Grabowski [2013] NSWCA 114, sender’s receipt of confirmation of email relay is a matter for the recipient.

    Read more …

  • Is AI recognized as an inventor under the Patents Act 1990?

    Is AI recognized as an inventor under the Patents Act 1990?

    The ruling of Thaler v Commissioner of Patents [2021] FCA 879 has opened the door for artificial intelligence-created inventions to be eligible for patent protection. Learn more about the implications of this groundbreaking decision.

    Read more …

  • The Australian Cyber Law Map – overview

    The Australian Cyber Law Map – overview

    The Australian Cyber Law Map provides clarity on ever-changing legal landscape, covering commercial enterprises, cyber offences, infrastructure, international law, national security and personal rights. A source for understanding laws and providing safety/security in the digital age.

    Read more …

  • Explaining Australia’s Media Bargaining Code

    Explaining Australia’s Media Bargaining Code

    The News Media Bargaining Code (NMBC) is quickly moving through Parliament and looks likely to become law. It requires digital platforms, such as Facebook and Google, to negotiate remuneration with News Companies for providing their media services. Non-compliance could result in hefty civil penalties.

    Read more …

  • Kogan fined $310k for Spam Act breaches

    Kogan fined $310k for Spam Act breaches

    Kogan Australia Pty Ltd has been issued a hefty penalty and an enforceable undertaking for not complying with the Spam Act 2003 (Cth). Find out what this means for your business and what the consequences are for failing to comply.

    Read more …

  • Warning – Facebook trolls ordered to pay $150k damages

    Warning – Facebook trolls ordered to pay $150k damages

    An online defamation case has resulted in two trolls being ordered to pay a hefty sum in damages. Learn more about the case and the potential consequences of making false claims online.

    Read more …


Posted

in

, ,
Send this to a friend